Harper Teen, Hardcover, 9780060737580, 276pp.
Publication Date: September 7, 2010
The First Rule of Torching: Cleanse with fire.
Josh is by far the best zombie Torcher around at least, he is in his virtual-reality zombie-hunting game. Josh has quickly risen through the player ranks, relying on the skill, cunning, and agility of a real Torcher.
The Second Rule of Torching: Save all humans.
But luckily for Josh, zombies exist only in the virtual world. The real zombie war is now more than fifteen years in the past, and the battle to defeat the deadly epidemic that devastated his family and millions of others is the stuff of history lessons.
The Third Rule of Torching: You can't bring them back.
Charlie is the top-ranked player in the game. Since all the players are shrouded in anonymity, Josh never expects Charlie to be a girl and he never expects the offer she makes him: to join the underground gaming league that takes the virtual-reality game off the screen and into the streets. Josh is thrilled. But the more involved he gets, the more he realizes that not everything is what it seems. Real blood is spilling, members of the team are disappearing, and the zombies in the game are acting strange. And then there's the matter of a mysterious drug called Z. . . .
“Ford leaps in with flamethrowers blazing and burns through pages at a rapid pace.”
“Ford expertly builds the tension in this long, escalating thrill ride.”
“A fast-paced, futuristic thriller. Ford artfully constructs a credible concept against the backdrop of a darkly atmospheric, post-apocalyptic world. Equal parts chilling and fun.”
“The clever plot and characters will have readers hoping for more.”
-School Library Journal
“A rollicking ride.”
-Voice of Youth Advocates (VOYA)