Harvest Books, Paperback, 9780156028592, 348pp.
Publication Date: May 2, 2005
About to depart on his first vacation in years, Edward Wozny, a hotshot young investment banker, is sent to help one of his firm's most important and mysterious clients. His task is to search their library stacks for a precious medieval codex, a treasure kept sealed away for many years and for many reasons. Enlisting the help of passionate medievalist Margaret Napier, Edward is determined to solve the mystery of the codex-to understand its significance to his wealthy clients, and to decipher the seeming parallels between the legend of the codex and an obsessive role-playing computer game that has absorbed him in the dark hours of the night.
The chilling resolution brings together the medieval and the modern aspects of the plot in a twist worthy of earning comparisons to novels by William Gibson and Dan Brown, not to mention those by A. S. Byatt and Umberto Eco. Lev Grossman's Codex is a thriller of the highest order.
PRAISE FOR CODEX
"A genuine treat, with its sneaky plot and richly textured storytelling. Moves so fast that readers won't realize how smart it is." -SAN FRANCISCO CHRONICLE
"Fascinating, compelling, and deliciously disturbing." -THE BOSTON GLOBE
"Takes its place on the shelf of self-referential, bibliophilic page-turners like The Name of the Rose, Possession and A Case of Curiosities, and it's as entertaining as any of them."
-THE NEW YORK TIMES BOOK REVIEW
"An exhilarating literary tour de force … mesmerizing from start to finish. A fabulous double-helix of a novel."
"Alluring and meticulous. Replete with a sexy duchess, a jaded academic ... and a shadowy programmer."
"Plays around with narrative in classic postmodern fashion."
"A genuine treat with its sneaky plot and richly-textured storytelling. Moves so fast you won''t realize how smart it is."
"Blisteringly hot .... Put Codex on your list."
"Takes its place on the shelf of bibliophilic page-turners like Name of the Rose and Possession. Such a good story."
"Transcends the current vogue for the archaic--linking the 14th and 21st centuries by considering the powers of parchment and PlayStation."