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<title><![CDATA[The Indie Sci-Fi & Fantasy Bestseller List]]></title>

<description><![CDATA[For the eight-week period ending May 23, 2010, and based on sales in hundreds of independent bookstores nationwide.]]></description>

<link><![CDATA[http://www.indiebound.org/indie-bestsellers]]></link>

<language><![CDATA[en-us]]></language>

<item>
<title><![CDATA[The Host]]></title>
<link>http://www.indiebound.org/book/9780316068055</link>
<description><![CDATA[Now in the trade paperback edition: New Bonus Chapter and Reading Group Guide, including Stephenie Meyer's Annotated Playlist for the book.Melanie Stryder refuses to fade away. The earth has been invaded by a species that take over the minds of human hosts while leaving their bodies intact. Wanderer, the invading "soul" who has been given Melanie's body, didn't expect to find its former tenant refusing to relinquish possession of her mind.As Melanie fills Wanderer's thoughts with visions of Jared, a human who still lives in hiding, Wanderer begins to yearn for a man she's never met. Reluctant allies, Wanderer and Melanie set off to search for the man they both love.Featuring one of the most unusual love triangles in literature, THE HOSTis a riveting and unforgettable novel about the persistence of love and the essence of what it means to be human.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[The Host]]></dc:title>
<bsbl:rank><![CDATA[1]]></bsbl:rank>
<dc:creator><![CDATA[Stephenie Meyer]]></dc:creator>
<dc:publisher><![CDATA[Back Bay]]></dc:publisher>
<dc:identifier><![CDATA[9780316068055]]></dc:identifier>
<dc:description><![CDATA[Now in the trade paperback edition: New Bonus Chapter and Reading Group Guide, including Stephenie Meyer's Annotated Playlist for the book.Melanie Stryder refuses to fade away. The earth has been invaded by a species that take over the minds of human hosts while leaving their bodies intact. Wanderer, the invading "soul" who has been given Melanie's body, didn't expect to find its former tenant refusing to relinquish possession of her mind.As Melanie fills Wanderer's thoughts with visions of Jared, a human who still lives in hiding, Wanderer begins to yearn for a man she's never met. Reluctant allies, Wanderer and Melanie set off to search for the man they both love.Featuring one of the most unusual love triangles in literature, THE HOSTis a riveting and unforgettable novel about the persistence of love and the essence of what it means to be human.]]></dc:description>
<dc:format><![CDATA[Paperback]]></dc:format>
<dc:date>2010-04-13T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[Changes]]></title>
<link>http://www.indiebound.org/book/9780451463173</link>
<description><![CDATA[ The new novel in the #1 New York Times bestselling Dresden Files series.  Long ago, Susan Rodriguez was Harry Dresden's lover-until she was attacked by his enemies, leaving her torn between her own humanity and the bloodlust of the vampiric Red Court. Susan then disappeared to South America, where she could fight both her savage gift and those who cursed her with it.  Now Arianna Ortega, Duchess of the Red Court, has discovered a secret Susan has long kept, and she plans to use it-against Harry. To prevail this time, he may have no choice but to embrace the raging fury of his own untapped dark power. Because Harry's not fighting to save the world...  He's fighting to save his child.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Changes]]></dc:title>
<bsbl:rank><![CDATA[2]]></bsbl:rank>
<dc:creator><![CDATA[Jim Butcher]]></dc:creator>
<dc:publisher><![CDATA[Roc]]></dc:publisher>
<dc:identifier><![CDATA[9780451463173]]></dc:identifier>
<dc:description><![CDATA[ The new novel in the #1 New York Times bestselling Dresden Files series.  Long ago, Susan Rodriguez was Harry Dresden's lover-until she was attacked by his enemies, leaving her torn between her own humanity and the bloodlust of the vampiric Red Court. Susan then disappeared to South America, where she could fight both her savage gift and those who cursed her with it.  Now Arianna Ortega, Duchess of the Red Court, has discovered a secret Susan has long kept, and she plans to use it-against Harry. To prevail this time, he may have no choice but to embrace the raging fury of his own untapped dark power. Because Harry's not fighting to save the world...  He's fighting to save his child.]]></dc:description>
<dc:format><![CDATA[Hardcover]]></dc:format>
<dc:date>2010-04-06T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[1984]]></title>
<link>http://www.indiebound.org/book/9780451524935</link>
<description><![CDATA[Celebrate the 60th anniversary of Orwell's masterpiece 1984 Written in 1948, 1984 was George Orwell's chilling prophecy about the future. And while 1984 has come and gone, Orwell's narrative is timelier than ever. 1984 presents a startling and haunting vision of the world, so powerful that it is completely convincing from start to finish. No one can deny the power of this novel, its hold on the imaginations of multiple generations of readers, or the resiliency of its admonitions--a legacy that seems only to grow with the passage of time.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[1984]]></dc:title>
<bsbl:rank><![CDATA[3]]></bsbl:rank>
<dc:creator><![CDATA[George Orwell]]></dc:creator>
<dc:publisher><![CDATA[Signet]]></dc:publisher>
<dc:identifier><![CDATA[9780451524935]]></dc:identifier>
<dc:description><![CDATA[Celebrate the 60th anniversary of Orwell's masterpiece 1984 Written in 1948, 1984 was George Orwell's chilling prophecy about the future. And while 1984 has come and gone, Orwell's narrative is timelier than ever. 1984 presents a startling and haunting vision of the world, so powerful that it is completely convincing from start to finish. No one can deny the power of this novel, its hold on the imaginations of multiple generations of readers, or the resiliency of its admonitions--a legacy that seems only to grow with the passage of time.]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>1950-07-01T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[The Time Traveler's Wife]]></title>
<link>http://www.indiebound.org/book/9780156029438</link>
<description><![CDATA[A dazzling novel in the most untraditional fashion, this is the remarkable story of Henry DeTamble, a dashing, adventuresome librarian who travels involuntarily through time, and Clare Abshire, an artist whose life takes a natural sequential course. Henry and Clare's passionate love affair endures across a sea of time and captures the two lovers in an impossibly romantic trap, and it is Audrey Niffenegger's cinematic storytelling that makes the novel's unconventional chronology so vibrantly triumphant. An enchanting debut and a spellbinding tale of fate and belief in the bonds of love, The Time Traveler's Wife is destined to captivate readers for years to come.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[The Time Traveler's Wife]]></dc:title>
<bsbl:rank><![CDATA[4]]></bsbl:rank>
<dc:creator><![CDATA[Audrey Niffenegger]]></dc:creator>
<dc:publisher><![CDATA[Harvest]]></dc:publisher>
<dc:identifier><![CDATA[9780156029438]]></dc:identifier>
<dc:description><![CDATA[A dazzling novel in the most untraditional fashion, this is the remarkable story of Henry DeTamble, a dashing, adventuresome librarian who travels involuntarily through time, and Clare Abshire, an artist whose life takes a natural sequential course. Henry and Clare's passionate love affair endures across a sea of time and captures the two lovers in an impossibly romantic trap, and it is Audrey Niffenegger's cinematic storytelling that makes the novel's unconventional chronology so vibrantly triumphant. An enchanting debut and a spellbinding tale of fate and belief in the bonds of love, The Time Traveler's Wife is destined to captivate readers for years to come.]]></dc:description>
<dc:format><![CDATA[Paperback]]></dc:format>
<dc:date>2004-07-01T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[Ender's Game]]></title>
<link>http://www.indiebound.org/book/9780812550702</link>
<description><![CDATA[Winner of the Hugo and Nebula AwardsIn order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cutyoung Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Born in Richland, Washington, in 1951, Orson Scott Card grew up in California, Arizona, and Utah. He lived in Brazil for two years as an unpaid missionary for the Mormon Church and received degrees from Brigham Young University (1975) and the University of Utah (1981). The author of numerous books, Card was the first writer to receive both the Hugo and Nebula awards for best novel two years in a row, first for Ender's Game and then for the sequel Speaker for the Dead. He lives with his wife and children in North Carolina.                                      Winner of the Hugo and Nebula AwardsIn order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? And what if Ender is merely the brilliant result of genetic experiments? The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.An increasingly popular and relevant novel that risks and achieves and delivers more than most anything else within the science fiction genre, Ender's Game is a contemporary classic—a work, as Gene Wolf has written, that "will still be finding new readers when 99 percent of the books published this year are completely forgotten."                                                               "'Intense' is the word for Ender's Game."—The New York Times"An affecting novel full of surprises that seem inevitable once they are explained. The key, of course, is Ender Wiggin himself. Mr. Card never makes the mistake of patronizing or sentimentalizing his hero. Alternately likable and insufferable, his is a convincing little Napoleon in short pants."—Gerald Jonas, The New York Times Book Review"A gripping tale of adventure in space and a scathing indictment of the military mind."—Library Journal"This twenty-five-year-old science fiction classic [is] unlike many hardcore SF titles [in that it] is particularly appropriate for a younger audience, for its protagonist, Ender Wiggin, is just six years old at the novel's beginning and still a pre-teen at its end. Ender's parents have received a special dispensation to have a third child in spite of strict population control laws. [Ender's] brilliant older siblings, Peter and Valentine, have each showed great promise, but each falls just short of having 'the right stuff.' The International Fleet (I.F.) believes that Ender may be the commander they need to lead great armies against invasion by alien 'buggers.' When Ender does exhibit the desired combination of compassion and cruelty, the I.F. takes him to the distant Battle School, where brilliant children are trained in military strategy and tactics. The centerpiece of their education is a simulated battle game at which Ender quickly excels, eventually becoming the youngest commander in history. Life at Battle School, especially [its many] battle games, is richly described. Ender is portrayed as just a pawn in the larger game being played by the I.F., and readers will alternately sympathize with his exploitation and cheer when he is able to make friends in spite of the tremendous forces working to isolate and dehumanize him . . . For the most part, this novel will deservedly reach a new generation."—Norah Piehl, Children's Literature"Card has taken the venerable SF concepts of a superman and interstellar war against aliens, and, with superb characterization, pacing, and language, combined them into a seamless story of compelling power. This is Card at the height of his very considerable powers—a major SF novel by any reasonable standards."—Booklist]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Ender's Game]]></dc:title>
<bsbl:rank><![CDATA[5]]></bsbl:rank>
<dc:creator><![CDATA[Orson Scott Card]]></dc:creator>
<dc:publisher><![CDATA[Tor]]></dc:publisher>
<dc:identifier><![CDATA[9780812550702]]></dc:identifier>
<dc:description><![CDATA[Winner of the Hugo and Nebula AwardsIn order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cutyoung Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. Born in Richland, Washington, in 1951, Orson Scott Card grew up in California, Arizona, and Utah. He lived in Brazil for two years as an unpaid missionary for the Mormon Church and received degrees from Brigham Young University (1975) and the University of Utah (1981). The author of numerous books, Card was the first writer to receive both the Hugo and Nebula awards for best novel two years in a row, first for Ender's Game and then for the sequel Speaker for the Dead. He lives with his wife and children in North Carolina.                                      Winner of the Hugo and Nebula AwardsIn order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister. Is Ender the general Earth needs? And what if Ender is merely the brilliant result of genetic experiments? The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives.An increasingly popular and relevant novel that risks and achieves and delivers more than most anything else within the science fiction genre, Ender's Game is a contemporary classic—a work, as Gene Wolf has written, that "will still be finding new readers when 99 percent of the books published this year are completely forgotten."                                                               "'Intense' is the word for Ender's Game."—The New York Times"An affecting novel full of surprises that seem inevitable once they are explained. The key, of course, is Ender Wiggin himself. Mr. Card never makes the mistake of patronizing or sentimentalizing his hero. Alternately likable and insufferable, his is a convincing little Napoleon in short pants."—Gerald Jonas, The New York Times Book Review"A gripping tale of adventure in space and a scathing indictment of the military mind."—Library Journal"This twenty-five-year-old science fiction classic [is] unlike many hardcore SF titles [in that it] is particularly appropriate for a younger audience, for its protagonist, Ender Wiggin, is just six years old at the novel's beginning and still a pre-teen at its end. Ender's parents have received a special dispensation to have a third child in spite of strict population control laws. [Ender's] brilliant older siblings, Peter and Valentine, have each showed great promise, but each falls just short of having 'the right stuff.' The International Fleet (I.F.) believes that Ender may be the commander they need to lead great armies against invasion by alien 'buggers.' When Ender does exhibit the desired combination of compassion and cruelty, the I.F. takes him to the distant Battle School, where brilliant children are trained in military strategy and tactics. The centerpiece of their education is a simulated battle game at which Ender quickly excels, eventually becoming the youngest commander in history. Life at Battle School, especially [its many] battle games, is richly described. Ender is portrayed as just a pawn in the larger game being played by the I.F., and readers will alternately sympathize with his exploitation and cheer when he is able to make friends in spite of the tremendous forces working to isolate and dehumanize him . . . For the most part, this novel will deservedly reach a new generation."—Norah Piehl, Children's Literature"Card has taken the venerable SF concepts of a superman and interstellar war against aliens, and, with superb characterization, pacing, and language, combined them into a seamless story of compelling power. This is Card at the height of his very considerable powers—a major SF novel by any reasonable standards."—Booklist]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>1994-07-01T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[Fahrenheit 451]]></title>
<link>http://www.indiebound.org/book/9780345342966</link>
<description><![CDATA[Internationally acclaimed with more than 5 million copies in print, Fahrenheit 451 is Ray Bradbury's classic novel of censorship and defiance, as resonant today as it was when it was first published nearly 50 years ago.Guy Montag was a fireman whose job it was to start fires... The system was simple. Everyone understood it. Books were for burning ... along with the houses in which they were hidden. Guy Montag enjoyed his job. He had been a fireman for ten years, and he had never questioned the pleasure of the midnight runs nor the joy of watching pages consumed by flames... never questioned anything until he met a seventeen-year-old girl who told him of a past when people were not afraid. Then he met a professor who told him of a future in which people could think... and Guy Montag suddenly realized what he had to do!]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Fahrenheit 451]]></dc:title>
<bsbl:rank><![CDATA[6]]></bsbl:rank>
<dc:creator><![CDATA[Ray Bradbury]]></dc:creator>
<dc:publisher><![CDATA[Ballantine]]></dc:publisher>
<dc:identifier><![CDATA[9780345342966]]></dc:identifier>
<dc:description><![CDATA[Internationally acclaimed with more than 5 million copies in print, Fahrenheit 451 is Ray Bradbury's classic novel of censorship and defiance, as resonant today as it was when it was first published nearly 50 years ago.Guy Montag was a fireman whose job it was to start fires... The system was simple. Everyone understood it. Books were for burning ... along with the houses in which they were hidden. Guy Montag enjoyed his job. He had been a fireman for ten years, and he had never questioned the pleasure of the midnight runs nor the joy of watching pages consumed by flames... never questioned anything until he met a seventeen-year-old girl who told him of a past when people were not afraid. Then he met a professor who told him of a future in which people could think... and Guy Montag suddenly realized what he had to do!]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>1987-08-12T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[World War Z]]></title>
<link>http://www.indiebound.org/book/9780307346612</link>
<description><![CDATA[“The end was near.” —Voices from the Zombie WarThe Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War. Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, “By excluding the human factor, aren’t we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn’t the human factor the only true difference between us and the enemy we now refer to as ‘the living dead’?”Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.Eyewitness reports from the first truly global war“I found ‘Patient Zero’ behind the locked door of an abandoned apartment across town. . . . His wrists and feet were bound with plastic packing twine. Although he’d rubbed off the skin around his bonds, there was no blood. There was also no blood on his other wounds. . . . He was writhing like an animal; a gag muffled his growls. At first the villagers tried to hold me back. They warned me not to touch him, that he was ‘cursed.’ I shrugged them off and reached for my mask and gloves. The boy’s skin was . . . cold and gray . . . I could find neither his heartbeat nor his pulse.” —Dr. Kwang Jingshu, Greater Chongqing, United Federation of China“‘Shock and Awe’? Perfect name. . . . But what if the enemy can’t be shocked and awed? Not just won’t, but biologically can’t! That’s what happened that day outside New York City, that’s the failure that almost lost us the whole damn war. The fact that we couldn’t shock and awe Zack boomeranged right back in our faces and actually allowed Zack to shock and awe us! They’re not afraid! No matter what we do, no matter how many we kill, they will never, ever be afraid!” —Todd Wainio, former U.S. Army infantryman and veteran of the Battle of Yonkers“Two hundred million zombies. Who can even visualize that type of number, let alone combat it? . . . For the first time in history, we faced an enemy that was actively waging total war. They had no limits of endurance. They would never negotiate, never surrender. They would fight until the very end because, unlike us, every single one of them, every second of every day, was devoted to consuming all life on Earth.” —General Travis D’Ambrosia, Supreme Allied Commander, Europe]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[World War Z]]></dc:title>
<bsbl:rank><![CDATA[7]]></bsbl:rank>
<dc:creator><![CDATA[Max Brooks]]></dc:creator>
<dc:publisher><![CDATA[Three Rivers]]></dc:publisher>
<dc:identifier><![CDATA[9780307346612]]></dc:identifier>
<dc:description><![CDATA[“The end was near.” —Voices from the Zombie WarThe Zombie War came unthinkably close to eradicating humanity. Max Brooks, driven by the urgency of preserving the acid-etched first-hand experiences of the survivors from those apocalyptic years, traveled across the United States of America and throughout the world, from decimated cities that once teemed with upwards of thirty million souls to the most remote and inhospitable areas of the planet. He recorded the testimony of men, women, and sometimes children who came face-to-face with the living, or at least the undead, hell of that dreadful time. World War Z is the result. Never before have we had access to a document that so powerfully conveys the depth of fear and horror, and also the ineradicable spirit of resistance, that gripped human society through the plague years.Ranging from the now infamous village of New Dachang in the United Federation of China, where the epidemiological trail began with the twelve-year-old Patient Zero, to the unnamed northern forests where untold numbers sought a terrible and temporary refuge in the cold, to the United States of Southern Africa, where the Redeker Plan provided hope for humanity at an unspeakable price, to the west-of-the-Rockies redoubt where the North American tide finally started to turn, this invaluable chronicle reflects the full scope and duration of the Zombie War. Most of all, the book captures with haunting immediacy the human dimension of this epochal event. Facing the often raw and vivid nature of these personal accounts requires a degree of courage on the part of the reader, but the effort is invaluable because, as Mr. Brooks says in his introduction, “By excluding the human factor, aren’t we risking the kind of personal detachment from history that may, heaven forbid, lead us one day to repeat it? And in the end, isn’t the human factor the only true difference between us and the enemy we now refer to as ‘the living dead’?”Note: Some of the numerical and factual material contained in this edition was previously published under the auspices of the United Nations Postwar Commission.Eyewitness reports from the first truly global war“I found ‘Patient Zero’ behind the locked door of an abandoned apartment across town. . . . His wrists and feet were bound with plastic packing twine. Although he’d rubbed off the skin around his bonds, there was no blood. There was also no blood on his other wounds. . . . He was writhing like an animal; a gag muffled his growls. At first the villagers tried to hold me back. They warned me not to touch him, that he was ‘cursed.’ I shrugged them off and reached for my mask and gloves. The boy’s skin was . . . cold and gray . . . I could find neither his heartbeat nor his pulse.” —Dr. Kwang Jingshu, Greater Chongqing, United Federation of China“‘Shock and Awe’? Perfect name. . . . But what if the enemy can’t be shocked and awed? Not just won’t, but biologically can’t! That’s what happened that day outside New York City, that’s the failure that almost lost us the whole damn war. The fact that we couldn’t shock and awe Zack boomeranged right back in our faces and actually allowed Zack to shock and awe us! They’re not afraid! No matter what we do, no matter how many we kill, they will never, ever be afraid!” —Todd Wainio, former U.S. Army infantryman and veteran of the Battle of Yonkers“Two hundred million zombies. Who can even visualize that type of number, let alone combat it? . . . For the first time in history, we faced an enemy that was actively waging total war. They had no limits of endurance. They would never negotiate, never surrender. They would fight until the very end because, unlike us, every single one of them, every second of every day, was devoted to consuming all life on Earth.” —General Travis D’Ambrosia, Supreme Allied Commander, Europe]]></dc:description>
<dc:format><![CDATA[Paperback]]></dc:format>
<dc:date>2007-10-16T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[The Wild Things]]></title>
<link>http://www.indiebound.org/book/9780307475466</link>
<description><![CDATA[Max is a rambunctious eight-year-old whose world is changing around him: His father is absent, his mother is increasingly distracted, and his teenage sister has outgrown  him. Sad and angry, Max dons his wolf suit and makes terrible, ruinous mischief, flooding his sister’s room and driving his mother half-crazy. Convinced his family doesn’t want him anymore, Max flees home, finds a boat and sails away. Arriving on an island, he meets strange and giant creatures who rage and break things,  who trample and scream. These beasts do everything Max feels inside, and so, Max appoints himself their king. Here, on a magnificent adventure with these funny and complex monsters, Max can be the wildest thing of all. In this visionary adaptation of Maurice Sendak's classic work, Dave Eggers brings an imaginary world vividly to life, telling the story of a lonely boy navigating the emotional journey away from boyhood.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[The Wild Things]]></dc:title>
<bsbl:rank><![CDATA[8]]></bsbl:rank>
<dc:creator><![CDATA[Dave Eggers]]></dc:creator>
<dc:publisher><![CDATA[Vintage]]></dc:publisher>
<dc:identifier><![CDATA[9780307475466]]></dc:identifier>
<dc:description><![CDATA[Max is a rambunctious eight-year-old whose world is changing around him: His father is absent, his mother is increasingly distracted, and his teenage sister has outgrown  him. Sad and angry, Max dons his wolf suit and makes terrible, ruinous mischief, flooding his sister’s room and driving his mother half-crazy. Convinced his family doesn’t want him anymore, Max flees home, finds a boat and sails away. Arriving on an island, he meets strange and giant creatures who rage and break things,  who trample and scream. These beasts do everything Max feels inside, and so, Max appoints himself their king. Here, on a magnificent adventure with these funny and complex monsters, Max can be the wildest thing of all. In this visionary adaptation of Maurice Sendak's classic work, Dave Eggers brings an imaginary world vividly to life, telling the story of a lonely boy navigating the emotional journey away from boyhood.]]></dc:description>
<dc:format><![CDATA[Paperback]]></dc:format>
<dc:date>2010-03-09T00:00:00-05:00</dc:date>
</item>

<item>
<title><![CDATA[Ender in Exile]]></title>
<link>http://www.indiebound.org/book/9780765344151</link>
<description><![CDATA[After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world.Having not seen their families or interacted with other people for years—where do they go now? What can they do? Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars.  What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender.For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot.On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean…]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Ender in Exile]]></dc:title>
<bsbl:rank><![CDATA[9]]></bsbl:rank>
<dc:creator><![CDATA[Orson Scott Card]]></dc:creator>
<dc:publisher><![CDATA[Tor]]></dc:publisher>
<dc:identifier><![CDATA[9780765344151]]></dc:identifier>
<dc:description><![CDATA[After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game.In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life.After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world.Having not seen their families or interacted with other people for years—where do they go now? What can they do? Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars.  What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender.For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot.On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean…]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>2009-12-29T00:00:00-05:00</dc:date>
</item>

<item>
<title><![CDATA[Cat's Cradle]]></title>
<link>http://www.indiebound.org/book/9780385333481</link>
<description><![CDATA[Cat’s Cradle is Kurt Vonnegut’s satirical commentary on modern man and his madness. An apocalyptic tale of this planet’s ultimate fate, it features a midget as the protagonist, a complete, original theology created by a calypso singer, and a vision of the future that is at once blackly fatalistic and hilariously funny. A book that left an indelible mark on an entire generation of readers, Cat’s Cradle is one of the twentieth century’s most important works—and Vonnegut at his very best. ]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Cat's Cradle]]></dc:title>
<bsbl:rank><![CDATA[10]]></bsbl:rank>
<dc:creator><![CDATA[Kurt Vonnegut]]></dc:creator>
<dc:publisher><![CDATA[Dial]]></dc:publisher>
<dc:identifier><![CDATA[9780385333481]]></dc:identifier>
<dc:description><![CDATA[Cat’s Cradle is Kurt Vonnegut’s satirical commentary on modern man and his madness. An apocalyptic tale of this planet’s ultimate fate, it features a midget as the protagonist, a complete, original theology created by a calypso singer, and a vision of the future that is at once blackly fatalistic and hilariously funny. A book that left an indelible mark on an entire generation of readers, Cat’s Cradle is one of the twentieth century’s most important works—and Vonnegut at his very best. ]]></dc:description>
<dc:format><![CDATA[Paperback]]></dc:format>
<dc:relation><![CDATA[9780795302725]]></dc:relation>
<dc:date>1998-09-08T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[Turn Coat]]></title>
<link>http://www.indiebound.org/book/9780451462817</link>
<description><![CDATA[Jim Butcher's Breakthrough #1 New York Times bestseller   The Warden Morgan has been accused of treason against the Wizards of the White Council-and there's only one final punishment for that crime. He's on the run, he wants his name cleared, and he needs someone with a knack for backing the underdog. Like Harry Dresden. Now, Harry must uncover a traitor within the Council, keep a less-than-agreeable Morgan under wraps, and avoid coming under scrutiny himself. And a single mistake could cost Harry his head...]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Turn Coat]]></dc:title>
<bsbl:rank><![CDATA[11]]></bsbl:rank>
<dc:creator><![CDATA[Jim Butcher]]></dc:creator>
<dc:publisher><![CDATA[Roc]]></dc:publisher>
<dc:identifier><![CDATA[9780451462817]]></dc:identifier>
<dc:description><![CDATA[Jim Butcher's Breakthrough #1 New York Times bestseller   The Warden Morgan has been accused of treason against the Wizards of the White Council-and there's only one final punishment for that crime. He's on the run, he wants his name cleared, and he needs someone with a knack for backing the underdog. Like Harry Dresden. Now, Harry must uncover a traitor within the Council, keep a less-than-agreeable Morgan under wraps, and avoid coming under scrutiny himself. And a single mistake could cost Harry his head...]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>2010-03-02T00:00:00-05:00</dc:date>
</item>

<item>
<title><![CDATA[Storm Front]]></title>
<link>http://www.indiebound.org/book/9780451457813</link>
<description><![CDATA[In this first book in the offbeat Dresden Files, readers are introduced to Harry Dresden, a wizard with a consulting practice in modern-day Chicago. Dresdens profession offers him little money, lots of mockery, the suspicion of his magical colleagues, and plenty of danger.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Storm Front]]></dc:title>
<bsbl:rank><![CDATA[12]]></bsbl:rank>
<dc:creator><![CDATA[Jim Butcher]]></dc:creator>
<dc:publisher><![CDATA[Roc]]></dc:publisher>
<dc:identifier><![CDATA[9780451457813]]></dc:identifier>
<dc:description><![CDATA[In this first book in the offbeat Dresden Files, readers are introduced to Harry Dresden, a wizard with a consulting practice in modern-day Chicago. Dresdens profession offers him little money, lots of mockery, the suspicion of his magical colleagues, and plenty of danger.]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>2000-04-01T00:00:00-05:00</dc:date>
</item>

<item>
<title><![CDATA[The Hobbit]]></title>
<link>http://www.indiebound.org/book/9780345339683</link>
<description><![CDATA[THE GREATEST FANTASY EPIC OF OUR TIMEBilbo Baggins was a hobbit who wanted to be left alone in quiet comfort. But the wizard Gandalf came along with a band of homeless dwarves. Soon Bilbo was drawn into their quest, facing evil orcs, savage wolves, giant spiders, and worse unknown dangers. Finally, it was Bilbo–alone and unaided–who had to confront the great dragon Smaug, the terror of an entire countryside . . .This stirring adventure fantasy begins the tale of the hobbits that was continued by J.R.R. Tolkien in his bestselling epic The Lord of the Rings.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[The Hobbit]]></dc:title>
<bsbl:rank><![CDATA[13]]></bsbl:rank>
<dc:creator><![CDATA[J.R.R. Tolkien]]></dc:creator>
<dc:publisher><![CDATA[Ballantine]]></dc:publisher>
<dc:identifier><![CDATA[9780345339683]]></dc:identifier>
<dc:description><![CDATA[THE GREATEST FANTASY EPIC OF OUR TIMEBilbo Baggins was a hobbit who wanted to be left alone in quiet comfort. But the wizard Gandalf came along with a band of homeless dwarves. Soon Bilbo was drawn into their quest, facing evil orcs, savage wolves, giant spiders, and worse unknown dangers. Finally, it was Bilbo–alone and unaided–who had to confront the great dragon Smaug, the terror of an entire countryside . . .This stirring adventure fantasy begins the tale of the hobbits that was continued by J.R.R. Tolkien in his bestselling epic The Lord of the Rings.]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>1986-07-12T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[Silver Borne]]></title>
<link>http://www.indiebound.org/book/9780441018192</link>
<description><![CDATA[ All-new action in the #1 New York Times bestselling urban fantasy series   When mechanic and shapeshifter Mercy Thompson attempts to return a powerful Fae book she'd previously borrowed in an act of desperation, she finds the bookstore locked up and closed down.  It seems the book contains secret knowledge-and the Fae will do just about anything to keep it out of the wrong hands. And if that doesn't take enough of Mercy's attention, her friend Samuel is struggling with his wolf side-leaving Mercy to cover for him, lest his own father declare Sam's life forfeit.  All in all, Mercy has had better days. And if she isn't careful, she might not have many more to live...]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Silver Borne]]></dc:title>
<bsbl:rank><![CDATA[14]]></bsbl:rank>
<dc:creator><![CDATA[Patricia Briggs]]></dc:creator>
<dc:publisher><![CDATA[Ace]]></dc:publisher>
<dc:identifier><![CDATA[9780441018192]]></dc:identifier>
<dc:description><![CDATA[ All-new action in the #1 New York Times bestselling urban fantasy series   When mechanic and shapeshifter Mercy Thompson attempts to return a powerful Fae book she'd previously borrowed in an act of desperation, she finds the bookstore locked up and closed down.  It seems the book contains secret knowledge-and the Fae will do just about anything to keep it out of the wrong hands. And if that doesn't take enough of Mercy's attention, her friend Samuel is struggling with his wolf side-leaving Mercy to cover for him, lest his own father declare Sam's life forfeit.  All in all, Mercy has had better days. And if she isn't careful, she might not have many more to live...]]></dc:description>
<dc:format><![CDATA[Hardcover]]></dc:format>
<dc:date>2010-03-30T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[Wicked]]></title>
<link>http://www.indiebound.org/book/9780060987107</link>
<description><![CDATA[When Dorothy triumphed over the Wicked Witch of the West in L. Frank Baum's classic tale, we heard only her side of the story. But what about her arch-nemesis, the mysterious witch? Where did she come from? How did she become so wicked? And what is the true nature of evil?  Gregory Maguire creates a fantasy world so rich and vivid that we will never look at Oz the same way again. Wicked is about a land where animals talk and strive to be treated like first-class citizens, Munchkinlanders seek the comfort of middle-class stability and the Tin Man becomes a victim of domestic violence. And then there is the little green-skinned girl named Elphaba, who will grow up to be the infamous Wicked Witch of the West, a smart, prickly and misunderstood creature who challenges all our preconceived notions about the nature of good and evil. ]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Wicked]]></dc:title>
<bsbl:rank><![CDATA[15]]></bsbl:rank>
<dc:creator><![CDATA[Gregory Maguire]]></dc:creator>
<dc:publisher><![CDATA[Harper]]></dc:publisher>
<dc:identifier><![CDATA[9780060987107]]></dc:identifier>
<dc:description><![CDATA[When Dorothy triumphed over the Wicked Witch of the West in L. Frank Baum's classic tale, we heard only her side of the story. But what about her arch-nemesis, the mysterious witch? Where did she come from? How did she become so wicked? And what is the true nature of evil?  Gregory Maguire creates a fantasy world so rich and vivid that we will never look at Oz the same way again. Wicked is about a land where animals talk and strive to be treated like first-class citizens, Munchkinlanders seek the comfort of middle-class stability and the Tin Man becomes a victim of domestic violence. And then there is the little green-skinned girl named Elphaba, who will grow up to be the infamous Wicked Witch of the West, a smart, prickly and misunderstood creature who challenges all our preconceived notions about the nature of good and evil. ]]></dc:description>
<dc:format><![CDATA[Paperback]]></dc:format>
<dc:date>2000-12-01T00:00:00-05:00</dc:date>
</item>

<item>
<title><![CDATA[The Name of the Wind]]></title>
<link>http://www.indiebound.org/book/9780756404741</link>
<description><![CDATA[The riveting first-person narrative of a young man who grows to be the most notorious magician his world has ever seen. From his childhood in a troupe of traveling players, to years spent as a near-feral orphan in a crime- ridden city, to his daringly brazen yet successful bid to enter a legendary school of magic, The Name of the Wind is a masterpiece that transports readers into the body and mind of a wizard. It is a high-action novel written with a poet's hand, a powerful coming-of-age story of a magically gifted young man, told through his eyes: to read this book is to be the hero.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[The Name of the Wind]]></dc:title>
<bsbl:rank><![CDATA[16]]></bsbl:rank>
<dc:creator><![CDATA[Patrick Rothfuss]]></dc:creator>
<dc:publisher><![CDATA[Daw]]></dc:publisher>
<dc:identifier><![CDATA[9780756404741]]></dc:identifier>
<dc:description><![CDATA[The riveting first-person narrative of a young man who grows to be the most notorious magician his world has ever seen. From his childhood in a troupe of traveling players, to years spent as a near-feral orphan in a crime- ridden city, to his daringly brazen yet successful bid to enter a legendary school of magic, The Name of the Wind is a masterpiece that transports readers into the body and mind of a wizard. It is a high-action novel written with a poet's hand, a powerful coming-of-age story of a magically gifted young man, told through his eyes: to read this book is to be the hero.]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>2008-04-01T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[A Game of Thrones]]></title>
<link>http://www.indiebound.org/book/9780553573404</link>
<description><![CDATA[Here is the first volume in George R. R. Martin’s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.A Game of ThronesLong ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; and a determined woman undertakes the most treacherous of journeys. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[A Game of Thrones]]></dc:title>
<bsbl:rank><![CDATA[17]]></bsbl:rank>
<dc:creator><![CDATA[George R.R. Martin]]></dc:creator>
<dc:publisher><![CDATA[Spectra]]></dc:publisher>
<dc:identifier><![CDATA[9780553573404]]></dc:identifier>
<dc:description><![CDATA[Here is the first volume in George R. R. Martin’s magnificent cycle of novels that includes A Clash of Kings and A Storm of Swords. As a whole, this series comprises a genuine masterpiece of modern fantasy, bringing together the best the genre has to offer. Magic, mystery, intrigue, romance, and adventure fill these pages and transport us to a world unlike any we have ever experienced. Already hailed as a classic, George R. R. Martin’s stunning series is destined to stand as one of the great achievements of imaginative fiction.A Game of ThronesLong ago, in a time forgotten, a preternatural event threw the seasons out of balance. In a land where summers can last decades and winters a lifetime, trouble is brewing. The cold is returning, and in the frozen wastes to the north of Winterfell, sinister and supernatural forces are massing beyond the kingdom’s protective Wall. At the center of the conflict lie the Starks of Winterfell, a family as harsh and unyielding as the land they were born to. Sweeping from a land of brutal cold to a distant summertime kingdom of epicurean plenty, here is a tale of lords and ladies, soldiers and sorcerers, assassins and bastards, who come together in a time of grim omens.Here an enigmatic band of warriors bear swords of no human metal; a tribe of fierce wildlings carry men off into madness; a cruel young dragon prince barters his sister to win back his throne; and a determined woman undertakes the most treacherous of journeys. Amid plots and counterplots, tragedy and betrayal, victory and terror, the fate of the Starks, their allies, and their enemies hangs perilously in the balance, as each endeavors to win that deadliest of conflicts: the game of thrones.]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>1997-08-04T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[Dune]]></title>
<link>http://www.indiebound.org/book/9780441172719</link>
<description><![CDATA[Here is the novel that will be forever considered a triumph of the imagination. Set on the desert planet Arrakis, Dune is the story of the boy Paul Atreides, who would become the mysterious man known as Muad'Dib. He would avenge the traitorous plot against his noble family -- and would bring to fruition humankind's most ancient and unattainable dream.A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what is undoubtedly the grandest epic in science fiction.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Dune]]></dc:title>
<bsbl:rank><![CDATA[18]]></bsbl:rank>
<dc:creator><![CDATA[Frank Herbert]]></dc:creator>
<dc:publisher><![CDATA[Ace]]></dc:publisher>
<dc:identifier><![CDATA[9780441172719]]></dc:identifier>
<dc:description><![CDATA[Here is the novel that will be forever considered a triumph of the imagination. Set on the desert planet Arrakis, Dune is the story of the boy Paul Atreides, who would become the mysterious man known as Muad'Dib. He would avenge the traitorous plot against his noble family -- and would bring to fruition humankind's most ancient and unattainable dream.A stunning blend of adventure and mysticism, environmentalism and politics, Dune won the first Nebula Award, shared the Hugo Award, and formed the basis of what is undoubtedly the grandest epic in science fiction.]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>2003-01-01T00:00:00-05:00</dc:date>
</item>

<item>
<title><![CDATA[The City & the City]]></title>
<link>http://www.indiebound.org/book/9780345497529</link>
<description><![CDATA["A labyrinthine mystery as well as a visionary look at identity, politics, and geography, The City & the City is simply stunning. Mieville juggles a murder, two cities' mysterious pasts, and a tense political situation with deft prose and compelling characters. Mieville's latest is utterly enthralling, absorbing, and, ultimately, unforgettable." -- Jenn Northington, The King's English, Salt Lake City, UT]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[The City & the City]]></dc:title>
<bsbl:rank><![CDATA[19]]></bsbl:rank>
<dc:creator><![CDATA[China Mieville]]></dc:creator>
<dc:publisher><![CDATA[Del Rey]]></dc:publisher>
<dc:identifier><![CDATA[9780345497529]]></dc:identifier>
<dc:description><![CDATA[A labyrinthine mystery as well as a visionary look at identity, politics, and geography, The City & the City is simply stunning. Mieville juggles a murder, two cities' mysterious pasts, and a tense political situation with deft prose and compelling characters. Mieville's latest is utterly enthralling, absorbing, and, ultimately, unforgettable.]]></dc:description>
<dc:contributor><![CDATA[Jenn Northington, The King's English, Salt Lake City, UT]]></dc:contributor>
<dc:format><![CDATA[Paperback]]></dc:format>
<dc:date>2010-04-27T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[Boneshaker]]></title>
<link>http://www.indiebound.org/book/9780765318411</link>
<description><![CDATA[In the early days of the Civil War, rumors of gold in the frozen Klondike brought hordes of newcomers to the Pacific Northwest. Anxious to compete, Russian prospectors commissioned inventor Leviticus Blue to create a great machine that could mine through Alaska’s ice. Thus was Dr. Blue’s Incredible Bone-Shaking Drill Engine born. But on its first test run the Boneshaker went terribly awry, destroying several blocks of downtown Seattle and unearthing a subterranean vein of blight gas that turned anyone who breathed it into the living dead. Now it is sixteen years later, and a wall has been built to enclose the devastated and toxic city. Just beyond it lives Blue’s widow, Briar Wilkes. Life is hard with a ruined reputation and a teenaged boy to support, but she and Ezekiel are managing. Until Ezekiel undertakes a secret crusade to rewrite history. His quest will take him under the wall and into a city teeming with ravenous undead, air pirates, criminal overlords, and heavily armed refugees. And only Briar can bring him out alive.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Boneshaker]]></dc:title>
<bsbl:rank><![CDATA[20]]></bsbl:rank>
<dc:creator><![CDATA[Cherie Priest]]></dc:creator>
<dc:publisher><![CDATA[Tor]]></dc:publisher>
<dc:identifier><![CDATA[9780765318411]]></dc:identifier>
<dc:description><![CDATA[In the early days of the Civil War, rumors of gold in the frozen Klondike brought hordes of newcomers to the Pacific Northwest. Anxious to compete, Russian prospectors commissioned inventor Leviticus Blue to create a great machine that could mine through Alaska’s ice. Thus was Dr. Blue’s Incredible Bone-Shaking Drill Engine born. But on its first test run the Boneshaker went terribly awry, destroying several blocks of downtown Seattle and unearthing a subterranean vein of blight gas that turned anyone who breathed it into the living dead. Now it is sixteen years later, and a wall has been built to enclose the devastated and toxic city. Just beyond it lives Blue’s widow, Briar Wilkes. Life is hard with a ruined reputation and a teenaged boy to support, but she and Ezekiel are managing. Until Ezekiel undertakes a secret crusade to rewrite history. His quest will take him under the wall and into a city teeming with ravenous undead, air pirates, criminal overlords, and heavily armed refugees. And only Briar can bring him out alive.]]></dc:description>
<dc:format><![CDATA[Paperback]]></dc:format>
<dc:date>2009-09-29T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[Anathem]]></title>
<link>http://www.indiebound.org/book/9780061474101</link>
<description><![CDATA["Welcome to a world that only Neal Stephenson could create: math as religion! Amidst a tumult of squabbling, consumerist societies stand a handful of monastic enclaves where logic and science are sacred. When the entire planet is threatened, order and chaos make very strange bedfellows. Anathem is a cerebral romp!" -- Hap Houlihan, The Morris Book Shop, Lexington, KY]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Anathem]]></dc:title>
<bsbl:rank><![CDATA[21]]></bsbl:rank>
<dc:creator><![CDATA[Neal Stephenson]]></dc:creator>
<dc:publisher><![CDATA[Harper]]></dc:publisher>
<dc:identifier><![CDATA[9780061474101]]></dc:identifier>
<dc:description><![CDATA[Welcome to a world that only Neal Stephenson could create: math as religion! Amidst a tumult of squabbling, consumerist societies stand a handful of monastic enclaves where logic and science are sacred. When the entire planet is threatened, order and chaos make very strange bedfellows. Anathem is a cerebral romp!]]></dc:description>
<dc:contributor><![CDATA[Hap Houlihan, The Morris Book Shop, Lexington, KY]]></dc:contributor>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>2009-09-01T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[Good Omens]]></title>
<link>http://www.indiebound.org/book/9780060853983</link>
<description><![CDATA[ According to The Nice and Accurate Prophecies of Agnes Nutter, Witch (the world's only completely accurate book of prophecies, written in 1655, before she exploded), the world will end on a Saturday. Next Saturday, in fact. Just before dinner.   So the armies of Good and Evil are amassing, Atlantis is rising, frogs are falling, tempers are flaring. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon—both of whom have lived amongst Earth's mortals since The Beginning and have grown rather fond of the lifestyle—are not actually looking forward to the coming Rapture.   And someone seems to have misplaced the Antichrist . . . ]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Good Omens]]></dc:title>
<bsbl:rank><![CDATA[22]]></bsbl:rank>
<dc:creator><![CDATA[Neil Gaiman, Terry Pratchett]]></dc:creator>
<dc:publisher><![CDATA[HarperTorch]]></dc:publisher>
<dc:identifier><![CDATA[9780060853983]]></dc:identifier>
<dc:description><![CDATA[ According to The Nice and Accurate Prophecies of Agnes Nutter, Witch (the world's only completely accurate book of prophecies, written in 1655, before she exploded), the world will end on a Saturday. Next Saturday, in fact. Just before dinner.   So the armies of Good and Evil are amassing, Atlantis is rising, frogs are falling, tempers are flaring. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon—both of whom have lived amongst Earth's mortals since The Beginning and have grown rather fond of the lifestyle—are not actually looking forward to the coming Rapture.   And someone seems to have misplaced the Antichrist . . . ]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>2006-12-01T00:00:00-05:00</dc:date>
</item>

<item>
<title><![CDATA[Changeless]]></title>
<link>http://www.indiebound.org/book/9780316074148</link>
<description><![CDATA[Alexia Tarabotti, the Lady Woolsey, awakens in the wee hours of the mid-afternoon to find her husband, who should be decently asleep like any normal werewolf, yelling at the top of his lungs. Then he disappears - leaving her to deal with a regiment of supernatural soldiers encamped on her doorstep, a plethora of exorcised ghosts, and an angry Queen Victoria.But Alexia is armed with her trusty parasol, the latest fashions, and an arsenal of biting civility. Even when her investigations take her to Scotland, the backwater of ugly waistcoats, she is prepared: upending werewolf pack dynamics as only the soulless can. She might even find time to track down her wayward husband, if she feels like it.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Changeless]]></dc:title>
<bsbl:rank><![CDATA[23]]></bsbl:rank>
<dc:creator><![CDATA[Gail Carriger]]></dc:creator>
<dc:publisher><![CDATA[Orbit]]></dc:publisher>
<dc:identifier><![CDATA[9780316074148]]></dc:identifier>
<dc:description><![CDATA[Alexia Tarabotti, the Lady Woolsey, awakens in the wee hours of the mid-afternoon to find her husband, who should be decently asleep like any normal werewolf, yelling at the top of his lungs. Then he disappears - leaving her to deal with a regiment of supernatural soldiers encamped on her doorstep, a plethora of exorcised ghosts, and an angry Queen Victoria.But Alexia is armed with her trusty parasol, the latest fashions, and an arsenal of biting civility. Even when her investigations take her to Scotland, the backwater of ugly waistcoats, she is prepared: upending werewolf pack dynamics as only the soulless can. She might even find time to track down her wayward husband, if she feels like it.]]></dc:description>
<dc:format><![CDATA[Mass Market Paperback]]></dc:format>
<dc:date>2010-04-01T00:00:00-04:00</dc:date>
</item>

<item>
<title><![CDATA[Oryx and Crake]]></title>
<link>http://www.indiebound.org/book/9780385721677</link>
<description><![CDATA[Oryx and Crake is at once an unforgettable love story and a compelling vision of the future. Snowman, known as Jimmy before mankind was overwhelmed by a plague, is struggling to survive in a world where he may be the last human, and mourning the loss of his best friend, Crake, and the beautiful and elusive Oryx whom they both loved. In search of answers, Snowman embarks on a journey–with the help of the green-eyed Children of Crake–through the lush wilderness that was so recently a great city, until powerful corporations took mankind on an uncontrolled genetic engineering ride. Margaret Atwood projects us into a near future that is both all too familiar and beyond our imagining.]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[Oryx and Crake]]></dc:title>
<bsbl:rank><![CDATA[24]]></bsbl:rank>
<dc:creator><![CDATA[Margaret Atwood]]></dc:creator>
<dc:publisher><![CDATA[Anchor]]></dc:publisher>
<dc:identifier><![CDATA[9780385721677]]></dc:identifier>
<dc:description><![CDATA[Oryx and Crake is at once an unforgettable love story and a compelling vision of the future. Snowman, known as Jimmy before mankind was overwhelmed by a plague, is struggling to survive in a world where he may be the last human, and mourning the loss of his best friend, Crake, and the beautiful and elusive Oryx whom they both loved. In search of answers, Snowman embarks on a journey–with the help of the green-eyed Children of Crake–through the lush wilderness that was so recently a great city, until powerful corporations took mankind on an uncontrolled genetic engineering ride. Margaret Atwood projects us into a near future that is both all too familiar and beyond our imagining.]]></dc:description>
<dc:format><![CDATA[Paperback]]></dc:format>
<dc:relation><![CDATA[9781400078981]]></dc:relation>
<dc:date>2004-03-30T00:00:00-05:00</dc:date>
</item>

<item>
<title><![CDATA[A Clockwork Orange]]></title>
<link>http://www.indiebound.org/book/9780393312836</link>
<description><![CDATA[A vicious fifteen-year-old "droog" is the central character of this 1963 classic, whose stark terror was captured in Stanley Kubrick's magnificent film of the same title. In Anthony Burgess's nightmare vision of the future, where criminals take over after dark, the story is told by the central character, Alex, who talks in a brutal invented slang that brilliantly renders his and his friends' social pathology. A Clockwork Orange is a frightening fable about good and evil, and the meaning of human freedom. When the state undertakes to reform Alex-to "redeem" him-the novel asks, "At what cost?" This edition includes the controversial last chapter not published in the first edition and Burgess's introduction "A Clockwork Orange Resucked."]]></description>
<ttl>360</ttl>
<dc:title><![CDATA[A Clockwork Orange]]></dc:title>
<bsbl:rank><![CDATA[25]]></bsbl:rank>
<dc:creator><![CDATA[Anthony Burgess]]></dc:creator>
<dc:publisher><![CDATA[Norton]]></dc:publisher>
<dc:identifier><![CDATA[9780393312836]]></dc:identifier>
<dc:description><![CDATA[A vicious fifteen-year-old "droog" is the central character of this 1963 classic, whose stark terror was captured in Stanley Kubrick's magnificent film of the same title. In Anthony Burgess's nightmare vision of the future, where criminals take over after dark, the story is told by the central character, Alex, who talks in a brutal invented slang that brilliantly renders his and his friends' social pathology. A Clockwork Orange is a frightening fable about good and evil, and the meaning of human freedom. When the state undertakes to reform Alex-to "redeem" him-the novel asks, "At what cost?" This edition includes the controversial last chapter not published in the first edition and Burgess's introduction "A Clockwork Orange Resucked."]]></dc:description>
<dc:format><![CDATA[Paperback]]></dc:format>
<dc:date>1995-04-01T00:00:00-05:00</dc:date>
</item>

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