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Shadow Command

A Novel (Patrick McLanahan)

Dale Brown

Paperback

List Price: 25.95*
* Individual store prices may vary.

Other Editions of This Title:
Mass Market (2/24/2009)
Hardcover (5/13/2008)
Compact Disc (5/26/2020)
MP3 CD (5/26/2020)
Compact Disc (3/1/2015)
MP3 CD (10/7/2014)
MP3 CD (3/5/2013)
Compact Disc (3/5/2013)
Compact Disc (5/1/2008)

Description

Patrick McLanahan is determined to secure not only America's honor around the world but also his belief in a space-based military defense. When the resurgent Russians threaten and the traitorous American President fails to answer, America's most advanced military unit rebels against the very government it's charged to protect. In a race against time, McLanahan must outmaneuver his own countrymen, defeat the Russians, and expose the truth . . . or die trying.

HarperLuxe, 9780061562655, 576pp.

Publication Date: July 1, 2008



About the Author

Former U.S. Air Force captain Dale Brown is the superstar author of 26 best-selling action-adventure “techno-thriller” novels: FLIGHT OF THE OLD DOG (1987), SILVER TOWER (1988), DAY OF THE CHEETAH (1989), HAMMERHEADS (1990), SKY MASTERS (1991), NIGHT OF THE HAWK (1992), CHAINS OF COMMAND (1993), STORMING HEAVEN (1994), SHADOWS OF STEEL (1996), FATAL TERRAIN (1997), THE TIN MAN (1998), BATTLE BORN, (1999), WARRIOR CLASS (2001), WINGS OF FIRE (2002), AIR BATTLE FORCE (2003), PLAN OF ATTACK (2004), ACT OF WAR (2005), EDGE OF BATTLE (2006), STRIKE FORCE (2007), SHADOW COMMAND (2008), ROGUE FORCES (2009), EXECUTIVE INTENT (2010), A TIME FOR PATRIOTS (2011), TIGER’S CLAW (2012), STARFIRE (2014), and IRON WOLF (2015). He is also the co-author of the best-selling DREAMLAND techno-thriller series and writer and the PUPPET MASTER series, and is a technical consultant of the Act of War PC real-time strategy game published by Atari Interactive, and the Megafortress PC flight simulator by Three-Sixty Pacific. Dale’s novels are published in 11 languages and distributed to over 70 countries. Worldwide sales of his novels, audiobooks, e-books, and computer games exceed 15 million copies.