World Peace and Other 4th-Grade Achievements (Hardcover)
Eamon Dolan/Houghton Mifflin Harcourt, 9780547905594, 256pp.
Publication Date: April 2, 2013
In John Hunter's classroom, students fearlessly tackle global problems and discover surprising solutions by playing his groundbreaking World Peace Game. These kids--from high school all the way down to fourth grade, in schools both well funded and underresourced--take on the roles of politicians, tribal leaders, diplomats, bankers, and military commanders. Through battles and negotiations, standoffs and summits, they strive to resolve dozens of complex, seemingly intractable real-world challenges, from nuclear proliferation to tribal warfare, financial collapse to climate change.
In World Peace and Other 4th-Grade Achievements, Hunter shares the wisdom he's gleaned from over thirty years teaching the World Peace Game. Here he reveals the principles of successful collaboration that people of any age can apply anywhere. His students show us how to break through confusion, bounce back from failure, put our knowledge to use, and fulfill our potential. Hunter offers not only a forward-thinking report from the front lines of American education, but also a generous blueprint for a world that bends toward cooperation rather than conflict. In this deeply hopeful book, a visionary educator shows us what the future can be.
Praise For World Peace and Other 4th-Grade Achievements…
"A veteran educator's uplifting account of how he introduced schoolchildren to global problems through a visionary game that charged them with saving the world . . . Inspired, breath-of-fresh-air reading." — Kirkus Reviews "At a time when school systems have completely lost focus on what really matters, John Hunter reminds us what we should be teaching our children. His ideas will help anyone who has the courage to understand that a real education must go beyond filling in circles on a standardized test form." — Rafe Esquith, author of Teach Like Your Hair's on Fire
"John Hunter's World Peace Game is more than a brilliant example of educational game design. It shows us exactly how to inspire and manage creative collaboration around the most complex problems imaginable. And given that virtually all young people today are growing up gamers, this book is a must-read for twenty-first century educators and leaders." — Jane McGonigal, author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World