Digital Games: A Technology Forecast (Paperback)

A Technology Forecast

By Jim Brodie Brazell, Nicholas Kim, Honoria Starbuck

Texas State Technical College, 9780976850373, 148pp.

Publication Date: February 1, 2004



The game industry is not a future industry -- it is a high-growth, $50 billion global industry that promises important benefits and implications to society and for science- and technology-based industries in general. Gaming: A Technology Forecast is specifically designed to provide Texas community and technical colleges with insights and data useful in identifying and initiating new technology-related programs in the field of digital games. Though this report was designed for Texas educators, its contents may also be useful to a variety of state and regional economic development efforts. Report highlights include the digital game market, game-related technologies, game industry trends, game industry workforce needs, salaries and occupations, and college gaming curricula. The report also discusses the unique transdisciplinary nature of gaming and potential relationships and implications of gaming throughout 21st century science, technology, and education.