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Cover for Show-How Guides

Show-How Guides

Paper Airplanes: The 11 Essential Planes Everyone Should Know!

Keith Zoo, Keith Zoo (Illustrator), Odd Dot

Paperback

List Price: 5.99*
* Individual store prices may vary.

Description

SHOW-HOW GUIDES: PAPER AIRPLANES is a primer for curious minds with a clear, fun graphic style that invites any kid to get started flying.

This pocket-sized 101 includes a curated collection of 11 essential plane models. Every step is illustrated, allowing kids to easily master the basics, regardless of how they learn.

Readers will learn to fold and fly paper airplanes including the dart, the eagle, the harrier, the v-wing, the hammer, the boomerang, the trickster, and more.

SHOW-HOW GUIDES is a collectible, visual, step-by-step series that teaches the skills every kid should know, at a shockingly affordable price. They're the perfect stocking stuffer, birthday gift, or impulse buy.

Odd Dot, 9781250249944, 48pp.

Publication Date: August 25, 2020



About the Author

Keith Zoo is an illustrator living near Boston, MA. For the past decade, he's been the Lead Artist at FableVision Studios, working on a full range of things, from character design to animation layout, interactives and design. When he's not there, he loves spending his time drawing monsters, goblins and other silly things. To check out more of Keith's work, head on over to his website.

Keith Zoo is an illustrator living near Boston, MA. For the past decade, he's been the Lead Artist at FableVision Studios, working on a full range of things, from character design to animation layout, interactives and design. When he's not there, he loves spending his time drawing monsters, goblins and other silly things. To check out more of Keith's work, head on over to his website.

Odd Dot is an imprint of Macmillan Children's Publishing Group dedicated to creating joyful books for curious minds. Our mission is to develop interactive and substantive gift books that explore categories and formats never seen before. We are a proudly odd mix of makers, creators, and engineers, guided by the priorities of innovation, education, and play.