The Joke Machine (Paperback)

Create Your Own Jokes and Become Instantly Funny!

By Theresa Julian, Pat Lewis (Illustrator), Odd Dot

Odd Dot, 9781250318640, 224pp.

Publication Date: October 8, 2019

List Price: 8.99*
* Individual store prices may vary.

Description

A JOKE BOOK THAT TEACHES YOU HOW TO BE FUNNY!

Follow a cast of fictional funny experts into the Laugh Lab, a hilarious joke-building factory that teaches middle-grade readers how to create their own jokes, puns, silly one-liners, and more. Each chapter explores a different style of joke making, such as surprise, understatement, and exaggeration, and includes hundreds of hilarious examples.

By the end of the book, readers will have a set of tools in their joke belt to make their friends and family actually LOL.

The book includes more than 500 family-friendly jokes—plus zillions that you can create on your own!



About the Author

Theresa Julian writes humorous children’s fiction, nonfiction, screenplays and teleplays, including The Joke Machine. She is also the author of a humorous ‘tween TV pilot and two screenplays that have all won or placed in multiple national writing competitions. Theresa is a graduate of Boston College and has a Master of Arts in Corporate Communications.

Pat Lewis is a freelance cartoonist/illustrator from Pittsburgh, Pennsylvania, with a client list that includes Highlights for Children, High Five magazine, Workman Publishing, McGraw-Hill, Disney, Science Magazine, and the U.S. National Park Service. Pat is also a longtime member of the Society of Children's Book Writers and Illustrators and a former president of the Pittsburgh Society of Illustrators. Please visit his website for art samples and more.

Odd Dot is an imprint of Macmillan Children's Publishing Group dedicated to creating joyful books for curious minds. Our mission is to develop interactive and substantive gift books that explore categories and formats never seen before. We are a proudly odd mix of makers, creators, and engineers, guided by the priorities of innovation, education, and play.