Supergirl Vol. 2: Girl in the World (the New 52) (Paperback)

Girl in the World (the New 52)

By Michael Green, Mike Johnson, Mahmud Asrar (Illustrator)

DC Comics, 9781401240875, 144pp.

Publication Date: July 16, 2013



Unlike her cousin Superman, Supergirl arrived on Earth from her dead home planet of Krypton fully grown, fully powered and totally confused. Unable to speak anything but her native tongue of Kryptonese, unsure of how she arrived on Earth, and distrustful of the now-adult Superman, Supergirl truly is alone in the world.

When Kara is quickly befriended by a Scottish punk rocker named Siobhan--who can mysteriously speak Kryptonese--she's getting more than a best friend out of the deal. She's also getting a new ally and an introduction to the strangest enemy she's ever faced--the supernatural Black Banshee. But what is Siobhan's link to this new, immortal threat?

The writing team of Michael Green (Heroes) and Mike Johnson (SUPERMAN/BATMAN), with art by Mahmud Asrar (Dynamo 5) and George Perez (JLA), continue the adventures of the Girl of Steel as finds her place on a planet that fears her in Supergirl: Girl in the World (collecting issues #0, 8-12).

About the Author

Michael Green and Mike Johnson are a writing team, whose previous works include writing for television and comic books. Green and Johnson both contributed to the hit NBC TV series HEROES, while Green has written and produced for shows such as Everwood and Smallville. They both have written extensively for the SUPERMAN/BATMAN and SUPERGIRL, as a part of DC Comics - The New 52

Praise For Supergirl Vol. 2: Girl in the World (the New 52)

"Most folks are likely to fall for the new girl in town."—USA Today

 "A new twist on the mythology."—TV Guide

"The character's voice is so strong I felt like I knew who she was and what kind of world she came from...I want to see where her story takes her."—The Onion AV Club

"Awesome."—MTV Geek

 "I really enjoyed everything about this book - it'll appeal to new readers, and the creators have a good handle on what makes the character tick."—Comic Book Resources