Love and Rockets (Paperback)
Fantagraphics, 9781560979517, 112pp.
Publication Date: September 17, 2008
Love and Rockets: New Stories #1 reboots the ongoing "Love and Rockets" comic to a fat, all-new annual graphic novel-length package.
Jaime launches the new format with a superhero yarn: Penny Century has acquired superpowers, but is half-mad with grief and rampaging through the galaxy. A motley group of superheroes assemble to try to stop her. Only the first half of the saga, it combines Jaime's razor-sharp characterization and superlative art with wildly inventive, Kirby-style action. Gilbert Hernandez has these stories: "Tamanny" (rookie cop vs. demonic drug users); "Papa" (a turn-of-the-century story involving a traveling businessman); "The New Adventures of Duke and Sammy" (superpowered Martin and Lewis impostors in outer space); "The Tender Room" (Into the Wild as re-imagined by Beto); "Chiro el Indio" (written by third brother Mario Hernandez); and "Never Say Never" (a kangaroo gets lucky in Las Vegas).
About the Author
Jaime Hernandez is an internationally acclaimed, award-winning cartoonist and a lifelong Los Angelean.
Mario Hernandez lives in San Francisco, CA with his wife and children.
Praise For Love and Rockets: New Stories…
— Corey Henson
There is growing support for the argument that Love & Rockets represents the greatest output of any cartoonist not named Charles Schulz.
Love & Rockets has been American fiction's best-kept secret.
Hernandez is a national treasure.
— Douglas Wolk
Jaime's entry [in Love and Rockets: New Stories #1]... is like a huge riff on what might have happened if superhero comics started their evolutionary path by focusing on more female-centered concerns instead of testosterone-fueled fisticuffs... Gilbert's contributions are hard to describe, mainly because they are so surreal. They really have to be experienced and interpreted on your own.
— John Jakala
If you’ve never heard of Gilbert and Jaime Hernandez, you’ve been missing out on two of the hidden treasures of our impoverished culture.
A high point in the comics form, conventional in idiom, but not comparable to any strips before it.