How to Illustrate and Design Concept Cars (Paperback)

By Adrian Dewey

Veloce Publishing, 9781845842208, 128pp.

Publication Date: November 1, 2009

Other Editions of This Title:
Paperback (8/15/2017)

List Price: 29.95*
* Individual store prices may vary.

Description

The automobile seems to be as popular now as it ever was. Posters of cars still adorn many a child’s bedroom wall, and school exercise books are full of doodles of cars. This book takes those notebook sketches and teaches you how to develop them into the car designs you see in magazines. Using simple to follow step-by-step drawings it guides you from pencil sketch to marker rendering, from doodle to highly visual computer generated artwork. Adrian Dewey has worked on designs as diverse as small sports cars to double-decker buses, modified motors to concept Formula 1 cars, using various techniques and styles. In this book, he uses his knowledge of the different styles to guide the reader in creating great artwork and designs of their own. The book shows in detail how to use different materials and how to get the most out of each one, whether it be a great pencil sketch or a photo realistic vector illustration. The book also features an easy to follow index for quick reference on different types of drawing.


About the Author

Adrian Dewey spent most of his childhood drawing cars. On leaving school he went on to study Product Design, and later Transport Design. He has taught presentation techniques and sold his artwork worldwide for a number of years. Adrian has also designed concept cars for independent sports car companies, magazines and websites, as well as Formula 1 concept design work for books, and is a featured design expert on a marker pen suppliers’ website.


Praise For How to Illustrate and Design Concept Cars

"Beginners will find an easy-to-follow introduction to the topic, while more experienced designers can find new inspirations by reading about the author's workflow process. A very interesting book for everyone who loves drawing and rendering cars." – www.carbodydesign.com


"Takes you through every stage of the process, from the basics of drawing a vehicle to getting the proportions correct." – Auto Express

"This is a fun book to dip into, even if your artistic ambitions begin and end with idle doodling. This softback details everything from such basics as understanding perspectives to airbrushing and computer-generated illustration." – Octane